PVP Metaverse

A PVP centric MMO

Overview

The WENIS verse will contain core mechanics which most classes will share:

At release the health and damage system will be similar across all classes with some key variations:

3 Damage Types exist:

  1. Melee
  2. Spell (Mana)
  3. Poison

The idea of the game is that Hybrid > Caster > Melee > Hybrid

Each class is set to have either a positive or negative resistance to a specified damage type, and will have unique abilities that will either bolster their own survivability, or hinder their opponents.

Core Abilities:

  • Melee Attack
  • Spell (Mana) Attack
  • Poison
  • Self Heal
  • Damage reduction shield

Unique Class Abilities 

  • Special Ability 1
  • Special Ability 2

Each class will have the same HP and Mana until powerups are added.

Future Scalability

The PVP world is fully scalable to be able to have support, DPS, and tank roles, with a fleshed out damage system.

The goal will be to incorporate strong PVE enemies that spawn during PVP fights, and incorporate random spawning of various powerups to impact health, damage resistance, environmental conditions (fog), or others.

Additionally, although this has not been fully designed yet, we have prototyped invisibility mechanics which are very interesting (thanks Unity).  Adding the ability to temporarily grant stealth to any character (including casters).

Class Switching

A core element of the game will be the ability to switch classes at will, based on interacting with objects on the map.  This will enable a easy balancing meta within each game to ensure that if one particular instance is does not become overpopulated with 1 class.

The modular nature of the design we have implemented will enable us to rapidly deploy abilities or class variants that the community wants to see.

Grouping

Currently no grouping mechanic exists, but plans for grouping and small teams (3 players) are planned.

As group mechanics get rolled out, as will group abilities.  Different class compositions within the group will receive different group abilities, encouraging a 1-1-1 group composition (or 1-1-1-1 with a healer class).

Server & Gameplay

The initial rollout will use Photon.  As the game becomes more refined, hosting services will be re-evaluated.

Maps

Hidden Valley

The initial PVP map. A valley enclosed by mountains, a few buildings litter the landscape, and a strange stone area that significantly impacts vision sits in the center of the map that seems to have strange effects on your character.

The image to the left is a screenshot from actual gameplay with no character rendered.  A few additional abilities (buttons), and tweaks will be made as development continues, and we exit alpha testing.

Classes

Caster

  • High ranged DPS
  • Weak Melee abilities

Resists

  • Spell Damage: 10%
  • Poison: -20%
  • Melee: 0%

Attack Damage:

  • Melee: 8 (cooldown: 4s)
  • Spell: 20 (cooldown: 2.5s)
  • Poison: 16 dmg / 20s (cooldown: 20s)
Special Abilities:
  • Reflect 50% of received spell/melee damage to targeted attacker
  • Mana-heal

Melee

  • High Melee Damage
  • Weak Ranged Abilities

Resists

  • Spell Damage: -10%
  • Poison: 30%
  • Melee: 0%

Attack Damage:

  • Melee: 20 (cooldown: 2.5s)
  • Spell: 8 (cooldown: 4s)
  • Poison: 15 dmg / 15s (cooldown: 20s)
Special Abilities:
  • Convert 50% Damage to Health (ignores disease)
  • Aura increasing movement speed and Melee damage

Hybrid

High poison damage

  • Moderate Melee & Spell Damage

Resists

  • Spell Damage: 20%
  • Poison: 12%
  • Melee: -20%

Attack Damage:

  • Melee: 8 (cooldown: 42)
  • Spell: 20 (cooldown: 2.5s)
  • Poison: 45 dmg / 20s (cooldown: 90s)
Special Abilities:
  • Disease (prevents all healing)
  • Silence (prevents spell casting)

Skins, Models, & Accessories

3 models will be available upon release.  

Pets with other accessories (clothing, skins, sunglasses, hats, etc) will be available for effectively all models as the product evolves.  Cosmetic enhancements will be evaluated after the core world, features, and architecture is completed.